How To Increase Attunement Slots Dark Souls
- How To Increase Attunement Slots Dark Souls 2
- Attunement Slots 5e
- How To Increase Attunement Slots Dark Souls 3
- By increasing the Attunement stat (at 14 or so you get an additional slot, and so on and so forth). Alternatively, there are two magic rings you can find that increase your attunement slots by 1.
- Dark Souls Wiki » Stats » Attunement Attunement is the stat determining one's number of attunement slots available for Pyromancies, Sorceries, and Miracles. Each attuned magic has a limited number of uses that can be restored by resting at a bonfire.
In-Game Description
Attribute governing number of spells that can be attuned. Boosts spell-casting speed.
Use
- Increases the number of Attunement Slots available for Sorceries, Miracles, Pyromancies, and Hexes.
- Main stat for increasing Casting Speed. Its effect is double that of Intelligence or Faith.
- Increases Curse Resist alongside with Adaptability.
- Secondary stat for increasing Agility.
- Increases number of spell casts. The amount of the increase varies between spells.
- Slightly raises HP.
Leveling up attunement stat do it at certain points. 0-9 = 0 10-12 = 1 13-15 = 2 16-19 = 3. There's a table of it at ds2 wiki. You can raise slots also with certains rings you come across during.
Attunement Slots
Attunement Level | Spell Slots Available |
---|---|
0-9 | 0 |
10-12 | 1 |
13-15 | 2 |
16-19 | 3 |
20-24 | 4 |
25-29 | 5 |
30-39 | 6 |
40-49 | 7 |
50-59 | 8 |
60-74 | 9 |
75-99 | 10 |
Equipment which increase Attunement Slots
Item | Increase | Other Effects |
---|---|---|
Black Witch Hat | 1 | |
Southern Ritual Band | 1/2/3 |
Equipment which increase Spell Casts
Item | Increase | Other Effects |
---|---|---|
Saint's Hood | 10% (rounded up) | FAI +1 |
Hexer's Hood | 10% (rounded up) | INT +1 FAI +1 |
Northern Ritual Band | 10/20/30% (rounded up) | HP -20/35/50% |
Equipment which restore Spell Casts
Item | Restores | Other Effects |
---|---|---|
Crown of the Old Iron King | 20% (rounded up) every 2 minutes (with or without Vendrick's Blessing) |
Note: Saint's Hood, Hexer's Hood and Northern Ritual Band all work in the same way. Spell uses are being multiplied by 1.1 (1.2/1.3 for the +1/+2 versions of the ring respectively) and then rounded up. For example, having a spell with only one use, the number will increase from 1 to 1.1, then be rounded up to 2, resulting in two spell uses.
If you combine one of the hoods with the Northern Ritual Band, the spell use percentage will stack additively (10% + 10% = 20%, or 30%/40% for the +1/+2 versions of the ring). This means that, upon using both the standard version of the ring and one of the hoods, a spell with one use will increase its number from 1 to 1.2, then be rounded up to 2, resulting in two spell uses. However, using both on a spell with six uses, it will increase from 6 to 7.2, then be rounded up to 8, resulting in eight spell uses.
How To Increase Attunement Slots Dark Souls 2
Spell Casts
Depending on the spell, it may start with 1, 2, 3, 4, 6, 8, 10, 15, 20, or 30 casts at base Attunement.
The table below shows how many casts become available with increased Attunement ('-' is used to indicate no increase from previous cast amount).
Spell Casts (Base ATT) | With 15 ATT | With 26 ATT | With 32 ATT | With 38 ATT | With 43 ATT | With 49 ATT | With 58 ATT | With 79 ATT | With 94 ATT |
---|---|---|---|---|---|---|---|---|---|
1 | - | - | - | - | 2 | - | - | - | 3 |
1 (b) | - | - | - | - | - | - | - | - | - |
2 (a) | - | - | - | - | 3 | - | - | - | 4 |
2 (b) | - | - | 3 | 3 | - | 4 | - | - | 5 |
2 (c) | - | 3 | - | 4 | 5 | 6 | 7 | 8 | 10 |
2 (d) | - | - | - | 3 | - | 4 | - | 5 | 6 |
3 | - | - | 4 | - | - | 5 | - | - | 6 |
3 (b) | 3 | 4 | - | 5 | 7 | 9 | 11 | 13 | 15 |
4 | - | - | 5 | - | 6 | - | 7 | - | 8 |
4 (b) | - | 5 | 6 | - | 7 | 8 | - | 9 | 10 |
5 | ? | 6 | ? | 8 | - | 9 | 10 | 11 | 12 |
6 | - | - | - | - | 7 | - | - | - | 8 |
8 | - | 9 | 10 | 11 | - | 12 | 13 | 14 | 15 |
10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 20 |
10 (b) | - | 11 | - | 12 | - | 13 | - | 14 | 15 |
15 | - | 16 | - | 17 | - | 18 | - | 19 | 20 |
20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 30 |
30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 40 |
Attunement Slots 5e
Note - Spells that start with 2, 3, or 10 casts can increase by different amounts. While there are two spells (with 1 cast each) that does not increase in casts (you can use equipment to gain more casts of these though).
How To Increase Attunement Slots Dark Souls 3
Rings |
Aldrich's Ruby ♦ Aldrich's Sapphire ♦ Ashen Estus Ring ♦ Bellowing Dragoncrest Ring ♦ Bloodbite Ring ♦ Blue Tearstone Ring ♦ Calamity Ring ♦ Carthus Bloodring ♦ Carthus Milkring ♦ Chillbite Ring ♦ Chloranthy Ring ♦ Covetous Gold Serpent Ring ♦ Covetous Silver Serpent Ring ♦ Cursebite Ring ♦ Dark Clutch Ring ♦ Dark Stoneplate Ring ♦ Darkmoon Ring ♦ Dragonscale Ring ♦ Dusk Crown Ring ♦ Estus Ring ♦ Farron Ring ♦ Fire Clutch Ring ♦ Flame Stoneplate Ring ♦ Fleshbite Ring ♦ Flynn's Ring ♦ Great Swamp Ring ♦ Havel's Ring ♦ Hawk Ring ♦ Hornet Ring ♦ Horsehoof Ring ♦ Hunter's Ring ♦ Knight's Ring ♦ Knight Slayer's Ring ♦ Knight Slayer Ring ♦ Leo Ring ♦ Life Ring ♦ Lightning Clutch Ring ♦ Lingering Dragoncrest Ring ♦ Lloyd's Shield Ring ♦ Lloyd's Sword Ring ♦ Magic Clutch Ring ♦ Magic Stoneplate Ring ♦ Morne's Ring ♦ Obscuring Ring ♦ Poisonbite Ring ♦ Pontiff's Left Eye ♦ Pontiff's Right Eye ♦ Priestess Ring ♦ Prisoner's Chain ♦ Red Tearstone ♦ Red Tearstone Ring ♦ Reversal Ring ♦ Ring of Favor ♦ Ring of Sacrifice ♦ Ring of Steel Protection ♦ Ring of the Evil Eye ♦ Ring of the Sun's First Born ♦ Sage Ring ♦ Saint's Ring ♦ Scholar Ring ♦ Silvercat Ring ♦ Skull Ring ♦ Slumbering Draconcrest Ring ♦ Slumbering Dragon Ring ♦ Slumbering Dragoncrest Ring ♦ Speckled Stoneplate Ring ♦ Sun Princess Ring ♦ Thunder Stoneplate Ring ♦ Untrue Dark Ring ♦ Untrue White Ring ♦ Witch's ring ♦ Witch Ring ♦ Wolf Ring ♦ Wood Grain Ring ♦ Young Dragon Ring |