Blackjack Full Indices

  1. Blackjack Full Indices Meaning
  2. Blackjack Full Indices Definition
  3. Full Indexes Blackjack
  • Appendices
  • Miscellaneous
  • External Links

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Introduction

The reKO Blackjack Strategy (99.44% Pure) The KO Strategy is one of the very easiest Blackjack card counting strategies, contained in the book Knock-Out Blackjack-The Easiest Card Counting System Ever Devised by Olaf Vancura and Ken Fuchs. ReKO (ridiculously easy KO) is a substantially simplified version. A number of players have asked for true count indices for the Zen Count, using the conventional count-per-deck adjustment (that is, True Count = Running Count /Number of Remaining Decks). Basically, if you want to convert Zen True Edge indices to True Count Per Deck indices, just multiply each Zen True Edge index.


The Hi-Lo Count is the most widely written about, and in my judgment, the most commonly used card counting strategy. The High-Low was first introduced in 1963 by Harvey Dubner1. It has since been discussed by just about all the major blackjack writers. In my opinion, the best introductory treatment is in Professional Blackjack by Stanford Wong, and the most detailed coverage is in Blackjack Attack by Don Schlesinger.

Full indexes blackjack

Bloons Super Monkey. Bloons Tower Defense 2. Bloons Tower Defense 3. Bloons Tower Defense 3 (Hacked) Bloons Tower Defense 4. Blackjack Full Indices, z-pro poker chips, tropicana atlantic city poker room, philadelphia eagles poker chips. It won’t happen overnight, but if you stick with it, eventually you’ll know these blackjack charts better than you know the back of your hand. Next Steps: Once you’ve memorized the basic strategy chart perfectly, you will also need to learn at what count indexes you need to deviate from the basic strategy chart.

How it Works


Following is a brief explanation of how to use the Hi-Lo.

Step 1: Assign a point value to each rank, as follows.

High-Low Point Values

Step 2: Start with a 'Running Count' of zero at the start of the deck/shoe. As cards are revealed, keep adding or subtracting from the Running Count, according to the point system in step 1. For example, if the first ten cards to come out of the shoe were 3, 5, K, 7, Q, A, 8, 5, 4, 2, then the running count would be 1 +1 -1 +0 -1 -1 +0 +1 +1 +1 = +2.

Step 3: Divide the running count by the number of decks remaining, to get what is known as the 'True Count.' This is the part that beginning counters hate. You don?t need to be exact. A rough estimate will do, in my opinion. Let's look at example. The running count is +7 and there are about 4 decks left. The true count would be 7/4 = 1.75. Round that up to 2, to keep it simple. The more you play the more you will be comfortable eyeballing this adjustment, without doing any real division in your head. Usually the right play is obvious. In borderline cases only will you need to do this True Count conversion.

Step 4: The greater the true count, the more you should bet. This is where card counting becomes more art than science. Some blackjack books give rigid rules on how this should be done. However, the casino managers have read these books too, and the patterns recommended in earlier books now set off red flags. How you do this should depend on your own style, and how much heat you are getting. It helps avoid heat to keep the ratio of maximum bet to minimum bet to a limit, known as the ?Bet Spread.? Only increasing bets after a win, only decreasing after a loss, and staying the same after a push, makes play look more natural, but at a cost to profitability.

Step 5: For some hands, you will play according to the True Count and a table of 'Index Numbers,' rather than basic strategy. The greater the count, the more inclined you will be to stand, double, split, take insurance, and surrender. For example, the Index Number for a player 15 against a dealer 10 is +4. This means the player should stand if the True Count is +4 or higher, otherwise hit.

The following tables are known as the 'Illustrious 18' and 'Fab 4' respectively.2 They appear in Blackjack Attack by Don Schlesinger, and are republished here with permission. These are the most important index numbers to remember. Knowing only these will give the counter 80% to 85% of the value of knowing every index number, based on a six-deck game. The difference is more in single and double-deck games. The lists are given in order of value. If you can?t memorize all of them, start at the top, and work your way down.

Illustrious 18

OrderPlayIndex
1Insurance+3
216 Vs. 10+0
315 Vs. 10+4
410,10 Vs. 5+5
510,10 Vs. 6+4
610 Vs. 10+4
712 Vs. 3+2
812 Vs. 2+3
911 Vs. A+1
109 Vs. 2+1
1110 Vs. A+4
129 Vs. 7+3
1316 Vs. 9+5
1413 Vs. 2-1
1512 Vs. 40
1612 Vs. 5-2
1712 Vs. 6-1
1813 Vs. 3-2

The player should stand/double/split if the True Count equals or exceeds the Index Number, otherwise hit. The player should take insurance if the True Count is +3 or greater.

Fab 4 Surrenders

OrderPlayIndex
114 Vs. 10+3
215 Vs. 10+0
315 Vs. 9+2
415 Vs. A+1

The player should surrender if the True Count equals or exceeds the Index Number.

A full table of all index numbers can be found in Chapter 3, and Appendix A, of Professional Blackjack by Stanford Wong.

The next table shows some statistics using the High-Low. The blackjack rules this table is based are liberal Vegas shoe, as follows:

Six decks
Dealer stands on soft 17
Surrender allowed
Double after split allowed
Player may resplit to four hands, including aces

To avoid setting off red flags, the simulation increased the bet after a win only, decreased after a loss only, and always stayed the same after a push, except resetting to a minimum bet after a shuffle. The simulation rounded the remaining decks to the nearest half deck, otherwise playing perfectly.

High-Low Statistics

SpreadPenetrationIndex
Numbers
Player
Adv.
Std.
Dev.
Avg.Bet
1 to 54I18+F40.157%1.501.35
1 to 104I18+F40.368%2.041.57
1 to 154I18+F40.578%2.671.73
1 to 54.5I18+F40.300%1.601.41
1 to 104.5I18+F40.587%2.271.68
1 to 154.5I18+F40.834%3.061.90
1 to 55I18+F40.469%1.701.47
1 to 105I18+F40.837%2.521.80
1 to 155I18+F41.147%3.492.10
1 to 54.5All0.313%1.611.41
1 to 104.5All0.608%2.291.68
1 to 154.5All0.862%3.101.91
1 to 55All0.494%1.711.47
1 to 105All0.857%2.551.81
1 to 155All1.182%3.542.11

Explantion of columns


Spread: This is the ratio of the player?s minimum bet to maximum bet. The bigger the range, the greater the player?s advantage, and bankroll volatility. A wide bet spread also sets off a red flag. In a six-deck game, I think a 1 to 15 spread is about the most aggressive the player should get. The simulation played one betting spot only.

Penetration: How many decks played before reaching the cut card. In a six-deck shoe, 4.5 is the norm.

Index Numbers: I already explained index numbers above. Simulations were run using both the Illustrious 18 and Fab 4 (I18+F4) above, and with the full table. The difference is not much, which shows that knowing the top 22 gets you most of the benefit of knowing all of them.

Player Advantage: This is the ratio of net player win to total initial bets. For example, in the last row, the player could expect to win 1.182% of his total initial bets.

Standard Deviation: This is a term for the volatility per initial bet.

Average Bet: The average final bet per hand, compared to the lowest bet For example, in the last row, if the player?s minimum bet were $100, his average bet would be $211. This includes additional money bet due to doubles and splits.

This table was created using CVCX Blackjack Analyzer by Casino Vérité. This software produces hundreds of different statistics for just about any set of rules, betting strategies, and playing strategies. For the player who wants to run these tests, this software is the best there is, in my opinion.

Footnotes


  1. Professional Blackjack by Stanford Wong, page 31, 1994 ed.
  2. Blackjack Attack by Don Schlesinger, page 62, 2004 ed.

Acknowledgments

Don Schlesinger: For his permission to reprint the Illustrious 18 and Fab 4 tables from his book, Blackjack Attack.
Norman Wattenberger: For his complimentary use of CVCX Blackjack Analyzer by Casino Vérité.

Blackjack Full IndicesBlackjack

Practice


Practice your card counting skills with our trainer.


Further Reading


  • Card Counting Introduction.
  • Wizard Ace-Five Count: Very easy and simple card counting strategy.
  • '21' Movie Review: Truth and fiction about the movie about the MIT card counting team.
  • Blackjack book reviews.
  • Main blackjack page.

Written by:Michael Shackleford
theOmega623
98Clubs: What is Z-2? ROI?
BlackjackKing

Yea I was thinking that due to the increased accuracy of playing efficiency, it might lead to smaller variance because there would be less playing mistakes. For betting correlation I keep a side count of aces dealt & add or subtract 2 to the running count based on aces dealt vs aces that should have been dealt. Apparently this increases the betting correlation of AOII to .99%. I believe the accuracy of playing efficiency & insurance correlation lowers the house edge off the top. I read that in a 6 deck game the Hi-Lo Ill 18 basic strategy variations decreases the house edge by 0.2% but in a double deck game playing efficiency is much more important. I wonder if using the AOII with over 50 basic strategy variations in a double deck S17 DAS game with an off the top house edge of 0.27% reduces the house edge so much as to create an off the top player advantage?? Would love to see a simulation of this.


Using AOII, it looks like you still have a slight disadvantage (-0.014%) with flat betting and full indices with a Double Deck S17, DAS game with .8 decks cut off (Mirage, Monte Carlo) and playing heads up against the dealer. However this is without an Ace side count and without considering comps. With these considered, I'm sure it's positive EV.
theOmega623
Thank you BlackjackKing I thought it would be very close to neutral or even positive. I actually use an ace side count adjustment for betting, playing & insurance decisions. I ran a simulation on CVData using AOII full Indices (without an ASC) against a 2 Deck S17 DAS Re-split Aces allowed game (0.20% house edge) with 65% deck penetration & it actually showed a small profit when only flat-betting. I found it very interesting.
BlackjackKing

Thank you BlackjackKing I thought it would be very close to neutral or even positive. I actually use an ace side count adjustment for betting, playing & insurance decisions. I ran a simulation on CVData using AOII full Indices (without an ASC) against a 2 Deck S17 DAS Re-split Aces allowed game (0.20% house edge) with 65% deck penetration & it actually showed a small profit when only flat-betting. I found it very interesting.


Your results are most likely different because you have a little bit better penetration and RSA. Either way you get would be profitable when all is considered. If you have a big bankroll, maybe you can try it out. The comps alone would be worth it at a generous casino.
Casinos love black chip players who flat bet, because there is 'no way they are counting'
theOmega623

Blackjack Full Indices Meaning

Yes that was my thinking exactly. Do you use CVData to run your sims?
BlackjackKing

Yes that was my thinking exactly. Do you use CVData to run your sims?

Blackjack Full Indices Definition


yes
AcesAndEights
How'd this trip go? I know this thread is old, but at the good S17 DD MLife games, even 6-1 will get you into trouble if you camp out.
And yeah, qfit.com. No need for spreadsheets; it will answer all of your questions. Although, if you like doing spreadsheets and trust yourself, go sick.
'So drink gamble eat f***, because one day you will be dust.' -ontariodealer

Full Indexes Blackjack

kewlj
I too, realize this thread is a few months old, but want to add a couple thoughts.
1.) DD games in Vegas are for the most part, counter traps. Always keep that thought in the back of your mind. There are places that hawk their DD games and will back you off with a 1-4 spread, while you can play the 6 deck game at the next table spreading 1-24 or more with no problem.
2.) Spreading to 2 hands is a huge issue in Vegas. Draws much more heat that other locations and this is especially true of DD games, although applies to 6 deck as well. This was actually one of my biggest disappointments when I moved to Vegas. I was looking forward to spreading horizontally as well as vertically, which I wasn't able to do so much back on the east coast because of crowded condition. I quickly found out it is a problem.
3.) NY NY is one of the sweatier M-chain properties, at least the southern strip M-chain properties. They will back you off, open a report on you in OSN AND flyer you to the sister properties and it's not even that good of a game. If you are going to burn out a game and a chain of properties, pick a better game.
Again, DD games in Vegas for the most part are a trap or hawked very closely. There is a reason why those of us that live here or those that play here frequently play very limited DD. If you only roll into town 2-3 times a year, you can risk playing and getting backed off. Otherwise, be careful.
Numpkin

I too, realize this thread is a few months old, but want to add a couple thoughts.
1.) DD games in Vegas are for the most part, counter traps. Always keep that thought in the back of your mind. There are places that hawk their DD games and will back you off with a 1-4 spread, while you can play the 6 deck game at the next table spreading 1-24 or more with no problem.
2.) Spreading to 2 hands is a huge issue in Vegas. Draws much more heat that other locations and this is especially true of DD games, although applies to 6 deck as well. This was actually one of my biggest disappointments when I moved to Vegas. I was looking forward to spreading horizontally as well as vertically, which I wasn't able to do so much back on the east coast because of crowded condition. I quickly found out it is a problem.
3.) NY NY is one of the sweatier M-chain properties, at least the southern strip M-chain properties. They will back you off, open a report on you in OSN AND flyer you to the sister properties and it's not even that good of a game. If you are going to burn out a game and a chain of properties, pick a better game.
Again, DD games in Vegas for the most part are a trap or hawked very closely. There is a reason why those of us that live here or those that play here frequently play very limited DD. If you only roll into town 2-3 times a year, you can risk playing and getting backed off. Otherwise, be careful.


This is definitely true in casinos where there are only a couple DD tables, but do you think this is also the case in casinos with a bunch of DD tables? For example M, Station casinos, Silverton etc.
theOmega623
BlackjackKing: I use CVData as well.
Aces&Eights: I originally had a trip planned for December but unfortunately I had to push the date back. I have now booked a trip for February & I will certainly do a full trip report when I return. (Pictures & all)